Kingdom Hearts I
I bought Kingdom Hearts a couple of months ago, simply because it was Final Fantasy and Disney all rolled into one. It couldn’t be anymore perfect.
It sucks.
I’m not sure how Squaresoft managed to achieve this level of game design, because the whole place looks so cheap and thrown together after a couple of hours in Maya or something and then they decided to pass it off as a level. Everything is Square, Block, Square, more Blocks and Big Ass Blocks. The spacecraft shooting levels seem to be just another way to waste more of your time, and the spacecraft itself looks like something out of a game you would’ve played in 1995.
The controls are shoddily designed, where instead of using the right analog stick to rotate the camera around, you use the L2 and R2 buttons instead. There’s no option to look up or down, unless you want to move into first person camera (which is still a piece of shit; you can’t move around in first person). The camera itself never fucking points where you want it to. Everytime you get thrown into an obligatory platform puzzle, you can be sure that you’ll fall a minimum of 6 times before you finally make it all the way to Point B. You have to manually rotate the camera around whenever Sora jumps from one place to another, and God forbid if you don’t rotate the camera in time, or you’ll see Sora land straight to the ground and you’ll start pulling out your hair in frustration. Sometimes the platforms you’re supposed to land on are so ridiculously small you’ll instantly lose your balance when Goofy or Donald decide to become clever and think that there’s enough room for all three of you on that tiny motherfucking mushroom.
The music is incredibly annoying. The background music that plays whenever you enter a world simply blasts into your ears on repeat. The loop was so short that I could traverse one single area (not level, AREA) and hear it on replay at least 3 times. You’ll hear the same melody over and over again anytime you enter any world, and it’ll drive you insane. I wouldn’t have minded if the music was softer, or to give some sort of ambiance, but the music seems to want to be a very annoying third character in the game, and the melodies sound exactly alike, only differing in the instrumentation.
Another thing, really, is the lack of a objective marker. I put down Kingdom Hearts a few weeks ago to take up FFXII, and I had completely forgotten what I was supposed to do when I picked it back up again. I had to fight wave after wave of bad guys before realizing I was supposed to be delivering a package to some shitface in the cellar. And you know what? I reminded myself. The game gave no inkling of what I was supposed to do, and I had to remember it. Another occasion had me platforming the blocky rooftops of Agrabah with no destination in mind, except that I knew I had to get to the Sultan’s Palace. I had probably traversed the whole of Agrabah about 7 goddamn times with no idea how to reach the palace before going ‘fuck this shit’ and quitting the game.
Not to mention that everyone is rendered the same, except for the three main human characters, Sora, Riku and whatsherface. If you’ve watched Disney animation as much as I have, you’ll notice the style of drawing differs from movie to movie. Mulan has the more ‘chinese-brushstroke’ kind of art, where everything is sharp and in smooth strokes, while Aladdin has more rounded edges, giving a more comical effect. In Kingdom Hearts, everyone looks the same. Put Jane in Jasmine’s clothing, dye her hair black and you’ll get Jasmine. I don’t think this is a major gripe, since I understand that they are all rendered by the same 1995 graphics engine that Squaresoft pulled out of their closet to develop, and honestly, if they did look different, I’d probably still be complaining anyway.
I suppose the bigger plotline is pretty much motivation enough for me to slave through the game (plus, I haven’t met Belle yet), but the individual worlds that you visit just feels like the game is obligingly giving you as many Disney characters as it can. Also, the game contradicts canon wherever it goes, and it makes the Disney fan in me a little disappointed.
The combat system also sucks a great big load of crap. I suppose this game was the predecessor to FFXII’s combat system, and you can see it’s not as finely tuned. Firstly, you can’t enter the menu whenever you’re in battle, so when you realize Goofy’s out of potions, you can’t go back to the menu to restock. You wind up sitting there getting killed by the big boss because you have 50 potions in stock but the game won’t let you use it.
Secondly, combat is fast. I honestly don’t know why magic is a necessity in this game, because you have to move your cursor to the menu, click on whatever magic you want to cast, and then cast it at your target, all the while having enemies raining crap on your ass. Before you know it, you’ve lost half your health just searching for the damn Gravity spell. Sure, there are shortcuts, but what the hell, three shortcuts? What if the boss is immune to elemental damage or something, and all I have are elemental magics in the shortcuts? I can’t go to the menu BECAUSE THE GAME WON’T LET ME, and I wind up having to refer to GameFAQs to prepare myself.
Thirdly, whenever there are enormous waves of bad guys for me to maim, I’m never able to see what I’m hitting. My screen is blocked with silhouettes of Heartless, and especially so when those big fat round guys show up. Most of the time I just hit the lock-on button and mash X blindly. This really all calls back to the camera issues, because I can’t really have a bird’s eye view of what I’m fighting against, since the camera just likes to stay at Sora’s height, who probably is about a meter tall.
I suppose Kingdom Hearts II might make up for it; hopefully by then they’d have worked out what worked and what didn’t. Of course, that’s assuming I’d even get through KH1 in the first place.